Mon - March 6, 2006
Fourth Oscar for Wallace & Gromit
This
is
LONDON
06/03/06 - Oscars 2006
section
Wallace and Gromit scooped an
Oscar today for their movie debut The Curse of the Were-Rabbit
They scored the first British
triumph of the night with the award for best animated feature film.
It is the fourth Oscar for
creator Nick Park and Aardman Animations but the first for a full-length
film.
Park and co-director Steve
Box took to the stage wearing giant bow ties - and produced matching miniature
versions for their Oscars to wear.
"We've brought bow ties for
Oscar - for co-ordination," they joked. "We just happened to bring them
along."
Veteran actor Peter Sallis,
85, who supplies the voice of madcap inventor Wallace, was in the
audience.
Park paid tribute to him:
"Peter is here tonight. He has been the voice of Wallace for the past 23 years
and you have been an absolute gem, Peter. You have sparkled all the
way."
The Curse of the Were-Rabbit
also featured the voices of Helena Bonham-Carter and Ralph Fiennes.
It scooped Outstanding
British Film of the Year at the recent Baftas.
The film is on course to
become the fastest-selling British DVD of all time.
Aardman have won three
previous Oscars for best animated short film - for A Close Shave (1996), The
Wrong Trousers (1994) and Creature Comforts (1991).
The Oscar win comes four
months after a devastating warehouse fire destroyed much of Bristol-based
Aardman's history.
Backstage, Nick Park and
Steve Box spoke of their delight.
"It's a great boost just to
be treated in the animated feature category as a proper film," Box
said.
"I think from the earliest
days we wanted to make movies. For Wallace and Gromit actually to come here and
win, it's just amazing. All our references are from the real movies and from
movie history."
Asked why the film has been
so successful around the world, he said: "I think Nick's great invention was
Gromit because he's a character that doesn't speak.
So many films these days seem
to be full of wise-cracking comedians desperate to keep their job. People can
experience the film through Gromit's eyes on a kind of deeper level. It rises
above words."
The pair were philosophical
about the warehouse fire last year which destroyed many of their
props.
"It was sad but, you know,
these things happen. It was very touching just to see how the English and the
people around the world actually treated it as a great loss. I didn't realise it
was very valuable to people," they said.
The duo also explained their
choice of bow ties.
Designer Paul Smith made
theirs - and Box's wife made the mini versions for the Oscar statuettes to
wear.
He said: "My wife made these
when we were over here waiting. It was kind of a last minute idea. We were very
nervous about it because we know how sacred the Oscars are. So we thought, what
the heck."
Posted at 09:17 AM
Sat
- March 4, 2006
hollywood or bust
I've accepted a job writing for
television, and will be living between Los Angles and Seattle for the next
several months. Your TV will never be the same.
Wish me
luck. CBS
OK's First Animated Series in 13
Years
February 03,
2006By Nellie
AndreevaCBS has
greenlighted its first animated series in 13 years, "Creature Comforts," a U.S.
version of the hit British stop-motion animated TV
series.The project hails
from Aardman Animations, the creative force behind the Oscar-nominated animated
feature "Wallace & Gromit: The Curse of the Were-Rabbit" and boxoffice hit
"Chicken Run."CBS has
ordered seven half-hour episodes of the project for midseason
2006-07." 'Creature
Comforts' is a hit in the U.K. -- it's fun, distinct and unlike anything on TV
right now," CBS Entertainment president Nina Tassler said. "We look forward to
developing an American version that captures the same unique sensibilities that
made it so popular
overseas.""Creature" has
enjoyed great commercial and critical success in the U.K. since it launched on
ITV1 in 2003 as a series of 10-minute segments. The show is based on Nick Park's
1989 Oscar-winning short film of the same name, which was co-produced by
Aardman, which also spawned a series of popular TV
commercials.Aardman will
produce the half-hour stop-motion animated series in Los Angeles and at its
Bristol, England,
studios."We're thrilled
to be exploring the American cultural viewpoint, a concept that we've mined to
popular comedic effect in the U.K.," said Miles Bullough, Aardman's head of
broadcast and development.
In "Comforts," excerpts
from real-person interviews are placed in the mouths of a variety of animated
animals who end up "discussing" different subjects on the show.
The CBS series will be
exec produced by Kit Boss (Fox's "King of the Hill"), Miles Bullough, the Gotham
Group's Ellen Goldsmith-Vein and Aardman's Nick Park, David Sproxton and Peter
Lord. Richard
Goleszowski, the director of the U.K. version of "Creature Comforts," also will
serve as supervising director of the American version.
"As a long-time fan of
Aardman's work, I'm painfully aware that no matter what I say, it would be
funnier coming out of the mouth of a plasticine dog with an overbite," Boss
said. "I'm thrilled to be given the chance to bring (Aardman's) creatures across
the Atlantic and help them to speak
American.""Creature
Comforts" recently was awarded the Rose d'Or for best comedy and the Cristal
Award for best TV production at the Annecy Animation Festival, as well as the
Audience Award at the New York International Children's Film
Festival.CBS had little
success with its two previous animation series attempts. "Fish Police" and
"Family Dog" both ran for several weeks before being canceled in midseason 1992
and summer 1993,
respectively.Boss is
repped by WMA; Aardman's deal with CBS was brokered by
Endeavormy new employer
Posted at 10:07 PM
Fri - December
16, 2005
It's a Pixar World. We're Just Living in It.
"The Museum of Modern Art
has mounted the largest, most object-oriented exhibition in its history devoted
to film: a show about the runaway phenomenon of digital animation. Well, some
digital animation. O.K., the digital animation of one hugely successful,
pioneering company, the Pixar Animation Studios. Since its founding in 1986 by
John
Lasseter, who
remains its creative chief, Pixar has brought forth such visually memorable if
fluffy concoctions as "Toy
Story" and its
sequel, "Finding
Nemo,"
"A Bug's
Life,"
"The
Incredibles" and
"Monsters,
Inc.," perhaps
its masterpiece..."
Posted at 06:53 PM
Wed - December
14, 2005
the human animal
Sex,
Jealousy & Violence
A Skeptical Look at
Evolutionary Psychology
Here's an item sent to
me by Robert Holguin, a TV Reporter in El Paso, Texas. Like me, he'd read the
book "The Evolution of Desire: Strategies for Human
Mating
by David M. Bus, and found it
instructive. Evolutionary Psychology is not without its controversies and
critics. Since its publication its Bus's findings have been challenged from
several fronts. Though some of its critics are missing the point, or have a
contrary agenda to peddle, overall, I think its a healthy debate. This article
(thought I've not read all of it yet) appears to challenge the methodology,
questions the statistics. Looks like a worthwhile read.
Robert also sent me
this.
Looks like they're
building the Virgin Atlantic
project in his
backyard. Space tourism. I wish I could afford it, I'd be onboard, who wouldn't?
I told him that as a representative of local broadcast media, they should offer
to take him for a ride so he can report on it.
Posted at 10:47 AM
Tue - December
13, 2005
Best products of 2005
Business
Week has a list of the
Top 40 Best Products of
2005Anything
on this list you want to ask Santa
for? I don't know
much about cars, but this one looks pretty cool to me.
Posted at 11:19 AM
Mon - December
12, 2005
sitting at the cool kid's table
This article isn't as good as I hoped it would
be, but it does illuminate certain things about a brand of computer that gets
far more attention than it should, considering it's tiny share of the market.
I'd stop at rule #1, because without it, everything else doesn't matter.
The five rules of
coolBy Harris
CollingwoodDecember 13,
2005 - 12:00AM
Almost since its founding in 1976,
Apple Computer has enjoyed a prominence out of all proportion to its rather
modest share of the personal computer market. That prominence can be measured by
the attention lavished on the company's every move as well as every attempt to
analyse its strategy and tactics.
Consider the uproar from Macintosh
purists when Apple launched its brief attempt to license its operating system to
other hardware companies. When Apple reversed course and opted to keep its
operating system to itself, another camp bellowed just as
loudly.
Whenever a journalist suggests that
Apple might be something less than the most perfect organisation in recorded
history, the poor sap is deluged with emails and phone calls from self-appointed
"Mac Marines."
note: the "Mac Marines" line
made me laugh, but really, who are these annoying people? Why do these
"self-appointed" morons feel compelled to display blind loyalty? Then get
militant or infantile about it? These are the nuts who amplify Apple's "Cult"
image, which hurts more than helps. This must drive columnists crazy, always
having to qualify analysis or criticism by adding "mac fantatics, please don't
bomb my inbox". We could all do without supporters like these, it's not a
church, it's not a tribe, it's not a special club, it's a consumer product,
okay? Subject to market forces, tastes, attitudes, and criticism--fair or
unfair--just like any other product.
--MD
The general perception of Apple as an
exceptional entity rather than a profit-making enterprise is no accident.
Apple's leaders have assiduously cultivated the image of a corporation that is
hip, stylish, humane: the maker of "the computer for the rest of us," the
company whose epochal 1984 advertisement promised a machine that would liberate
humankind from the tyranny of large, impersonal computer
companies.
The effort has paid off handsomely.
Despite some hooting and hollering on weblogs, the majority of the business
press and the buying public don't seem to object when Apple, say, takes legal
action against some of the biggest fans of its products. When Microsoft, for
example, is accused of bullying its customers and rivals, or reverses itself in
public, it's criticised in the mainstream press, flamed on online tech forums
such as Slashdot, and sometimes even sued by usually
laissez-faire
antitrust enforcers.
Similar accusations regarding Apple
are ignored, minimised, or laughed off, while the company's earnings soar past
Wall Street's expectations and iPods fly off the shelves at a rate of more than
6 million per quarter. It's as if the entire company has ingested some magical
elixir that immunises it against bad publicity. Envious CEOs can only ask,
"Where can I get some of that stuff?"
Consider the reaction to the
shorter-than-expected battery life that plagued some early iPods. Forrester
research notes that a mere 12 per cent of iPod owners aren't satisfied with the
device's battery life. Or consider the reaction of iTunes customers when
RealNetworks launched a rival service. Did customers flee to Real, which offered
them the freedom to use a wide array of music players? No. They stayed with
Apple and its market-leading iPod/iTunes combo, even celebrating their captivity
(iTunes is built to connect only with iPods). "I already had my choice, I chose
Apple, I chose iPod, and I chose iTunes," said one post on a message board set
up by RealNetworks.
Such sentiments are the mark of a true
believer in the Apple story. Harvard Business School Professor David Yoffe
points out that Apple's long-standing image - a valiant David who outwits the
various Goliaths of the computer industry - persists even though the company
controls about 80 per cent of the legal downloadable music market and about 75
per cent of the market for MP3 players.
Apple's success can be boiled down to
five simple rules that apply not just to Apple but to other companies as well.
The rules aren't foolproof (for one thing, they tend to work better when Steve
Jobs is running the company), but they may be useful to other CEOs who want to
place their companies outside the mainstream—and out of the range of
critics. Of course, your products had better be as good as Apple's
too.
1. Excellence trumps
everything
Forrester analyst Ted Schadler has a
two-word explanation for Apple's hard-to-dent public image: "Great
products."
Much of the credit goes to Apple CEO
Steve Jobs, says Donald Norman, co-founder of the Nielsen Norman Group and
former head of Apple's Advanced Technology Group: "He has always had great
product taste." Even the occasional misbegotten computer, online service, or
device - the Cube, for example, or the not-ready-for-prime- time Newton - only
serves to reinforce the edginess that is a major element of the Apple brand
identity.
"Great designers will have great
products and great failures,: Norman says. "Otherwise, they're not trying hard
enough." If you want your company to mimic Apple's success, you really do have
to think different(ly). Part of that is being willing to move on—from
either a failure or a success. The Mini was the best-selling entry in the iPod
line, but instead of letting the new Nano stand alongside it, Apple close to
replace it. "We decided to burn the boats and go for it," Greg Joswiak,
Cupertino's vice-president of worldwide product marketing for iPod, said at the
Forrester Consumer Forum in New York.
2. Decide on your story, then
stick to it
Apple's corporate narrative has key
elements that resonate with consumers - and, just as important, with business
journalists who need a way to dramatise the competition they cover. "People like
an underdog," says Forrester's Schadler. To judge by the durability of that
meme, Apple's famed "1984" advertisement may be the most effective commercial
ever made. Apple paid to air it only once, during the 1984 Super Bowl broadcast.
But thanks to repeated free rebroadcasts in news shows and documentaries, the
"1984" ad succeeded in implanting in the business press the image of Apple as
the fearless upstart fomenting revolution against the gray
overlords.
The continuing appeal of that story
was on vivid display at the D: All Things Digital conference in June. Sponsored
by The Wall Street
Journal, D annually features
sometimes confrontational interviews with moguls such as Bill Gates and Barry
Diller, onstage before an audience consisting mainly of computer executives. At
the 2005 session, the PC industry's top players faced tough questions from
Journal
staff members and the audience about marketing misfires, missed forecasts, and
product shortcomings. But the rules changed when Apple CEO Jobs was in the
spotlight.
The first audience question Jobs faced
had nothing to do with Apple's tie-up with Intel—then at the rumor
stage—or the company's then-recent decision to seek a restraining order
against the Think Secret website, run by Apple über fan Nicholas Ciarelli,
to prevent it from reporting on Apple's internal deliberations and pending
products.
No, the first audience question was a
solicitous inquiry into the health of Jobs, who underwent surgery in 2004 to
treat pancreatic cancer. For his part,
Journal
technology writer Walter Mossberg, who flung high hard ones at other guests, was
noticeably more gentle in his treatment of Jobs, throwing hanging curves, if not
softballs.
Since the "1984" ad, Apple
consistently has claimed to be a different kind of company. Repetition pays.
Judging from Jobs' reception at D, Apple's narrative of difference has firmly
established itself in the minds of the press. Say what you are. Stick to it,
again and again...
the full article can be found
here:
Posted at 12:38 PM Read More
Sun - December
4, 2005
Comics Going Postal
Newsarama
reports that the United States Postal Service will be issuing
a
set of commemorative DC Comics
stamps sometime in the
summer of 2006. The 20-stamp sheet will include portraits of ten superheroes,
ranging from the Big Three (Superman, Batman and Wonder Woman) to slightly less
iconic (but no less beloved among the true believers) heroes such as Plastic Man
and Aquaman (left), followed by ten mini-replicas of covers of some of their
most famous comics. Fanboys will now argue on message boards across the nation
about why the Flash cover is for "Invasion of the Cloud Creatures" rather than
"Flash of Two Worlds."
The artwork for the protraits offers
an excellent cross-section of superhero comics history, from Jack Kirby's Green
Arrow through a Curt Swan Superman and Neal Adams Green Lantern up to a Batman
by one of today's hottest artists, Jim Lee.
Posted at 06:17 AM
Tue - November 29, 2005
The missing link: Women Comic-Book Artists
Why Have There Been No Great
Women Comic-Book Artists?
With a dual-venue exhibition in Los
Angeles, comics by masters such as Winsor McCay, Chris Ware, and Charles Schulz
have been elevated from pop culture to fine art. But as these artists receive
their due, the show has sparked debate over the rightful place of women in the
comic canon...
"...The appeal of “male”
comics to women—and of “women’s” comics to male
readers—was limited until the genre began to evolve beyond such
distinctions, becoming more narrative and more focused on recognizable realities
and emotions than on fantasies about spaceships and superheroes. It is a nice
irony that Crumb, whose pneumatic women and lascivious hippies have been called
misogynistic, may have inspired more women to enter the field. The ranks of
well-known comic artists now include such women as Lynda Barry
(One Hundred
Demons and other graphic
novels), Gregory (“Naughty Bits”), Marisa Acocella (“Cancer
Vixen”), Sue Coe (a former contributor to Spiegelman’s
RAW)
and Aline Kominsky-Crumb, who coauthored, with her husband R. Crumb,
Dirty
Laundry, about the travails of
modern cohabitation.
There are so many women now in the field that
the Museum of Comic and Cartoon Art (MOCCA) in New York will mount an all-female
exhibition called “She Draws Comics,” running from May through
September 2006..."
Roz
Chast’s
Five
Minutes to
Deadline,
watercolor and pen on paper,
2002.JULIE SAUL
GALLERY, NEW YORK
Posted at 08:04 PM
Sun - November 27, 2005
men, monkeys, and machines
While I've neglected writing here
for a while, my virtual colleagues have been writing up a storm. As a substitute
for original entries here, I'll promote some of their new material instead.
Over at
Ethical
Software, my new
favorite site, Alex has added lots of new
stuff. A good place to
start is How
to Beat the Web Anxiety Blues.
But don't stop there. Read
more. It's amazing to see this new site unfold.
Burchismo
also has an unexpected burst of fresh writing, among the best is
this
item.
I can take credit for
nothing about this site except for having suggested the
name
for it, and having the name stick. (fair enough, because the name of mine was
chosen indirectly by someone else, too, it might even have been Mr. Burch who
originally coined the term
dougonics)
Here's a section of his post that got my attention, because I found that it
directly relates--in a way he might not have realized--to the art of cartooning.
Seeing
Faces. Primates have evolved both
increasingly sophisticated gestural and facial expression signalling and the
neural capacity to perceive and interpret that signalling, all as part of their
social nature. As a result, there is the well-documented natural tendency of
primates (most especially humans) to see faces in just about everything. Thus
the "face of Jesus in an oil slick" or "man in the moon"
phenomenon.This is
at the core of how we immediately recognize and embrace cartoon characters. We
accept, without thought, or question, the simplest assembly of scribbled lines
as a 'face". If these lines follow a few simple rules, we not only accept it, we
have affection for it. The rule is (and this has been explained better
elsewhere, probably by Scott
McCloud) that baby-like
features provoke a predictable response. Mainly that the head is abnormally
large in relation to the body.
The
Rule: we feel an involuntary empathic, protective, or affectionate sensation
when we see the face of an infant, or a child, whether it's a mammal, a human,
or a representation, a drawing or photograph of a baby mammal or human. Or in
this case, a cartoon. It's even been suggested that the protection and survival
of immature creatures is guaranteed by this evolutionary trick. Having an
adorable face on a small body with a big head isn't just an advantage for
getting more affection or extra candy, it's a key to getting the fundamental
care required to survive into adulthood. As mature mammals, we have this
automatic, hard-wired impulse, we want to love and protect it, we can't help it.
A mild version of this
predictable care-and-affection response can be invoked representationally with
three dots and one curved line inside a circle. That's the dirty little secret
cartoonists don't want you to know. We don't have to do much work at all. With
the minimal visual information, the viewer, not the cartoonist, creates the
picture. The simpler the features, the more predictable the response is. It's
not surprising that the most beloved cartoon characters have also been the ones
that--either intentionally, or unintentionally--obey this rule.
Which begs the
question: How do primates respond when presented with elementary cartoon images
that obey this rule? I'm sure somebody has tried this. I'd be curious to know
how gorillas and chimpanzees--if they do at all--respond to simple drawings of
faces. My observation
focuses on one tiny, narrow part of the essay, it doesn't even touch on
the larger
themes discussed, I
recommend reading the full
item.
Speaking of Searching
for meaning and finding God, I'd also like to again
promote this
book, which I'm reading
(an advance copy of) now, it's killer. When it
hits bookstores this
February, it will rock the
world.
I'd also like to take
this opportunity to
cross-pollinate.
In a more recent post,
Burchismo
poses a software-related question,
I recommend a good place to look would be over here, at
Ethical
Software, if
Alex
doesn't know the answer,
nobody does. These two guys should read each other's stuff. Besides having more
in common than they realize, they're two of the most interesting thinkers I
know. Plus, their inspired burst of new material has given me an excuse to goof
off, and direct visitors to
their
new stuff.
Posted at 09:04 PM
that bling bling thing everybody wants for Christmas
 Why
the vague title? From past experience I've found that putting the
name of this
product in the title is
guaranteed to draw an unbelievable amount of unwanted traffic to this site. It's
a console game machine. It's made by Microsoft. My wife works in that division
at MS, so we got one for free last week, the day they came out. I haven't had
time to set it up yet, but I look forward to taking it for a spin. I've not been
following the development of this box as closely as true gamers (I'm a console
player only when I have a broken leg, am stuck on the counch, and literally
can't do anything else) but I have been watching with great interest the sheer
power of what's inside the box. For under $500, with its multi-core IBM G5
processor, it's arguably the fastest graphics-rendering entertainment machine on
the planet. The video card alone has more speed and power than most desktop
computer systems did five years ago. This monster is twice as fast as any
computer in our house, and both of our cars put together. And it's not even
hooked up yet. On the
downside, there's not many games available for it yet. The only game I've ever
really embraced is Halo, the most popular, best-selling game on the previous
edition of this multi-billion dollar game console undertaking. This one doesn't
yet have a 'killer game' associated with it yet. From asking around, I
understand the closest thing is Call of Duty
2, a WW2 game, which I
plan to try sometime in early 2006. In the meantime, it's tempting to take this
thing apart, just to look at what's inside. Fortunately,
I don't have
to. These guys have
done it for
us.
In
other gadget news, I also recently got the new
iPod. (my wife works at
Microsoft, I work part-time at Apple, it's not surprising that in our spare time
we're running a home laboratory for cool new multimedia gadgets, it's an
occupational hazard)The one that plays
video. Sure enough, the
experience of watching video on that tiny screen is far better than I expected.
Like most people, I thought "who on earth would want to watch a movie on a
screen that small?" As I discovered, this misses the point. For two reasons.
One, it's not movies
that will ultimately be the entertainment of choice on this device, I suspect an
entirely new kind of content will emerge, one that's tailor made for this
emerging medium, something that's not quite a movie, not quite a TV show, and
not quite news, not as we know it now. Podcasts
are a tentative experiment in the direction. It's still an immature medium, but
I'll be interested to see how it develops. And with iPods selling in the
millions (enriching stockholders in the process, as well as creating a whole new
market for the makers of iPod accessories) we can be certain that the medium
will continue to develop.
And two, even
feature-length Hollywood movies are more engrossing on this small, thin,
portable device than I expected, for a reason I never would have considered. A
lot of what makes watching a movie a real
cinematic
experience isn't the picture
at all. It's the
sound. The best movies have
great sound
design. On a normal TV, unless
you have a surround-sound Home Theater, most of this is richness and detail is
completely missed. We rarely get the full benefit of movie sound and soundtracks
are unless we're viewing them on a system that can deliver it. Watching a
big-budget Hollywood on a 50" wide-screen $5000 Plasma TV with mediocre sound,
I'd argue, is a less engrossing experience than watching the same movie on a
teeny tiny $299-$399 screen with rich, full, finely-detailed sound. The kind of
sound an iPod is designed to deliver. I know it sounds strange, but that's my
impression so far.
Posted at 07:40 PM
Sun - November 20, 2005
Plugs & Product endorsements you can use
My friend
Alex
Bunardzic (pictured here on the right) is a
professional guitarist and an amateur software developer. Or is it
the other way around? ...has
started his own
blog. I discovered this indirectly
when he sent me this article and engaged me in a discussion
about it. In the midst of this discussion, his secret was revealed. He started
blogging
this year. Welcome Alex!
Besides
being a musician,
developer, philosopher, humorist, and all-around-Renaissance man, he's also
reported to be a damn fine baker.
I've enlisted him to teach me how to bake bread this winter. My wife Chizuko is
on the left, in this photo, taken in the back yard of Alex's house in Vancouver
in the summer of '04.
Another blog I've added to my blogroll this
season is FLOG, the
Fantagraphics
blog.
Some of you may have noticed I've had
mail problems. Hopefully I corrected it over the weekend, if you tried to send
me a message last week and didn't get a reply, that's why.
I set up a .mac account, lemonslice@mac.com but
my normal mailbox michael@michaeldougan.com should be working now,
too.Below is a hand lotion we
have in our home. I've been looking for an excuse to post this image for months,
but I never did find one. The name is so appealing. I have no excuse. I
just wanted to include it.
I've
saved the best for last. The publisher of Robert
Ferrigno's new
book
"Prayers for the
Assassin" has a unique
website in development,
Bookmark it now.
Stay tuned for more.
Posted at 10:14 PM
Mon - November 14, 2005
Aluminum Foil Helmets
It's been a while since I've added anything new
here (flying in a B-52 is hard to beat) this
humor item caught my attention.
|
On the Effectiveness of
Aluminum Foil Helmets:
An Empirical
Study
space
|
Among a fringe community of
paranoids, aluminum helmets serve as the protective measure of choice against
invasive radio signals. We investigate the efficacy of three aluminum helmet
designs on a sample group of four individuals. Using a $250,000 network
analyser, we find that although on average all helmets attenuate invasive radio
frequencies in either directions (either emanating from an outside source, or
emanating from the cranium of the subject), certain frequencies are in fact
greatly amplified. These amplified frequencies coincide with radio bands
reserved for government use according to the Federal Communication Commission
(FCC). Statistical evidence suggests the use of helmets may in fact enhance the
government's invasive abilities. We speculate that the government may in fact
have started the helmet craze for this
reason.Read the whole
thing, it's funny.
Posted at 09:05 PM
Mon - September 26, 2005
home of the B-52s
I'm back from
Barksdale Air Force
Base. I managed to get in and out of Lousiana
between hurricanes, Rita hit the Gulf Coast the day after I returned to Seattle.
NWAFA members weren't sent to New Orleans to document the relief effort, as
originally planned. AFA members from other regions did, however, get assigned
there. Some were in Florida, some were in Mississippi.
Where was I? Between 4:30 p.m and
10:15 p.m, September 20th I was with the
93rd Bomb
Squadron, in one of a pair of
B-52s
during a routine training mission, doing simulated bombing runs over Kansas,
followed by an in-flight refueling at 18,000 feet. I never thought I'd ever see
the inside of a B-52, much less actually fly in one as a a civilian guest. It
was an unlikely turn of events, and a fantastic
experience.space The
weather, oddly enough, was perfect. (not counting the 100 degree weather,
unusually hot for September) The late skies were clear, and the moon was nearly
full. Before sunset, in the skies above southern Kansas, the pilots even took
some time to maneuver into photogenic positions while I shot video and took
snapshots, before turning around and heading back to the
base.
I'm extremely grateful for the opportunity.
space Some
of my
photos
here and here
info
on the 93rd Bomb Squadron
info
on the AFA
Posted at 12:03 AM
Sun - September 18, 2005
NWAFA members assigned to Gulf Coast
I'm heading to the
Gulf
Coast to participate in documenting the relief
effort on behalf of the NW chapter of the
AFA.
The location we're going to first is Barksdale Air Force Base (at the very top of
this map) just outside of Shreveport Louisiana, only 60 miles from my hometown
in northeast Texas. The location we hope to be going to is at the bottom of the
map, to the city of New Orleans, to observe and document Air Force activities in
the aftermath of the
hurricane.space I
don't know If I'll have a connection while I'm there, but I expect to able to
post a few photos when I'm back at my desk, which should be by the end of the
week. The
NWAFA is
a new brach of the
AFA.
Most of the artists, myself included, are new members representing this region,
the NW website is so new it's only partially online. In the meantime, the link
to the main AFA site has a
good summary of history of the organization.
In 1951, the
Air Force sponsored a tour of USAF installations for 30 cartoonists, and in 1952
the Air Force sponsored 30 artists from the Society of Illustrators (New York).
The concept of an official program, designed to record the Air Force story
through the medium of art was born. Responsibility for the growing collection of
donated art that would document the history of military aviation and the U.S.
Air Force...
Posted at 10:57 PM Read More
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Published On: Mar 06, 2006 10:42 AM
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